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FRACTION TRACKS


This is a cooperative game for two players. Start with a marker at the 0 box of each "fraction track." The goal is to get all of your markers to 1. On each turn, roll two dice to get a fraction. If you roll a 1, treat it as an 8. The lesser number is the numerator of a fraction. For example, if you roll a 1 and a 5, your fraction is 5/8. You may move one marker the full value of your fraction, or you may move any number of markers as long as their movements add to the fraction. You may use equivalent fractions. You may not "run over." To get to 1, you have to do so exactly.

Materials: Fraction tracks (below), dice or number cubes, six markers per pair Work in pairs to play—for at least a few turns—a version of the fraction tracks game.

Some Questions:

  1. When do you have to use equivalent fractions?
  2. In what situations can't you move? What would be a good rule to use for such a situation?
  3. What other techniques could you use to generate fractions?
  4. This game has no tenths. Does that create any problems? Are there advantages or disadvantages to having tenths?


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